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Gremlin Conjurer

(image)

Gremlin conjurers are regarded as full members of the colony council, having listened to decision making for many decades. Conjurers have achieved the basic mastery of their spatial and temporal powers and are allowed to voice an opinion during council meetings. Through their increased magical prowess, conjurers typically live for many centuries and are allowed a subordinate role in leading the colony. Gremlins rarely become conjurers before aging one hundred years.

Note speciali:Questa unità può usare una mossa per trasportarsi istantaneamente fra due villaggi vuoti controllati dalla propria fazione.

Avanza da: Gremlin Adept
Avanza come: Gremlin Sorcerer
Costo:85
PF: 46
Movimento: 6
PE: 180
Level: 3
Allineamento: neutrale
IDstrn_gremlin_conjurer
Abilità: teletrasporto
(image)wand
impatto
6 - 2
ravvicinato
(image)force shove
impatto
10 - 4
a distanza
magico
(image)temporal rift
esoterico
13 - 3
a distanza
magico
(image)spatial fissure
perfora
9 - 5
a distanza
magico
Resistenze:
lama30%
perfora30%
impatto30%
fuoco0%
freddo-10%
esoterico-20%
TerrenoCosto di movimentoDifesa
Acque basse240%
Acque profonde9920%
Campo di funghi160%
Castello170%
Caverna140%
Colline160%
Congelato240%
Foresta160%
Impervio9920%
Invalicabile9990%
Montagne270%
Palude240%
Pianura150%
Sabbia150%
Scogliera240%
Villaggio170%