Pirate Legend
(Lantern Upgrade) One pirate in a generation has the capacity to become a legend among outlaws. Most never realize their full potential; a small handful go on to live forever in story.
Pirates normally choose their foes and battles carefully. Travelling with the drakes, Kogw was regularly forced into combat with superior forces in all manner of settings. The constant practice allowed him to fight one-handed as well as he once fought two-handed, and having an extra arm allowed him to begin carrying a lantern. Used to working in shadows, the extra light only disadvantaged him; but a good captain knows that some sacrifices are necessary for the good of the whole crew.
Information
Advances from: | Pirate Captain |
---|---|
Advances to: | ‒ |
Cost: | 70 |
HP: | 64 |
Moves: | 6 |
XP: | 100 |
Level: | 3 |
Alignment: | neutral |
Id: | Pirate Legend 2 |
Abilities: | illuminates |
Attacks (damage × count)
cutlass | blade | 15 × 2 | melee | ||
cutlass | blade | 12 × 2 | melee | (backstab) |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | ‒ | 0% | |
Fake Shroud | ‒ | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Fungus | 2 | 50% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | ‒ | 0% | |
Village | 1 | 60% |
Last updated on Fri Jan 31 02:28:00 2025.