Water Avatar
With time, the water elemental dramatically increases both its size and strength of current to become something grander: an avatar of water. Ceaselessly turning in hypnotizing spirals of surges, water avatars manipulate their bodies into whatever form suits the battle. Their bodies have become tumultuous and wilder in the heat of combat, their whole form a chaotic typhoon of rain and water. To this effect, many a dazed soldier have sometimes wondered why the frothy tides of a beach were pulling at his feet in the middle of a battlefield.
Information
Advances from: | Water Elemental |
---|---|
Advances to: | Water God |
Cost: | 30 |
HP: | 44 |
Moves: | 6 |
XP: | 75 |
Level: | 2 |
Alignment: | neutral |
Id: | Water Avatar |
Abilities: | cures, heals +8, water regeneration +6, frozen regeneration +4 |
Attacks (damage × count)
freezing touch | cold | 7 × 2 | melee | (slows) | |
water spray | impact | 10 × 2 | ranged | ||
ice strike | cold | 7 × 3 | ranged |
Resistances
blade | 10% | pierce | 20% | |||
---|---|---|---|---|---|---|
impact | 30% | fire | -10% | |||
cold | 40% | arcane | -20% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Castle | 1 | 40% | |
Cave | 1 | 30% | |
Coastal Reef | 1 | 70% | |
Deep Water | 1 | 60% | |
Fake Shroud | ‒ | 0% | |
Flat | 1 | 30% | |
Forest | 3 | 30% | |
Frozen | 2 | 40% | |
Fungus | 2 | 30% | |
Hills | 3 | 30% | |
Mountains | ‒ | 0% | |
Sand | 2 | 30% | |
Shallow Water | 1 | 60% | |
Swamp | 1 | 60% | |
Unwalkable | ‒ | 0% | |
Village | 1 | 40% |
Last updated on Fri Jan 31 02:28:00 2025.