Air God
Men fear the wind — what can be a gentle zephyr in the afternoon can turn into a twister in the evening. Wind and storm can turn the staunchest man into a rag doll dancing in the sky; lightning will then shoot him down back to earth. Yet air gods have much more to be feared, for they ride upon their own wind and bring about disasters at a mere order. Gods of the air are nigh immune to physical assault with bodies that appear almost identical to an actual storm.
Summoners believe that even the heavens quake upon the sight of this great nimbus of raging thunder and rain living in the skies, extending calamity to wherever the eye of its storm gazes.
Information
Advances from: | Air Avatar |
---|---|
Advances to: | ‒ |
Cost: | 62 |
HP: | 44 |
Moves: | 7 |
XP: | 175 |
Level: | 3 |
Alignment: | neutral |
Id: | Air God |
Abilities: | skirmisher, regenerates +6 |
Attacks (damage × count)
hurricane | impact | 8 × 3 | melee | (marksman) | |
lightning | arcane | 12 × 3 | ranged | (marksman) | |
storm | impact | 22 × 1 | ranged | (magical, all around) |
Resistances
blade | 45% | pierce | 55% | |||
---|---|---|---|---|---|---|
impact | 45% | fire | 10% | |||
cold | 10% | arcane | 60% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Castle | 1 | 60% | |
Cave | 1 | 40% | |
Coastal Reef | 1 | 60% | |
Deep Water | 1 | 60% | |
Fake Shroud | ‒ | 0% | |
Flat | 1 | 60% | |
Forest | 1 | 60% | |
Frozen | 1 | 60% | |
Fungus | 1 | 40% | |
Hills | 1 | 60% | |
Mountains | 1 | 60% | |
Sand | 1 | 60% | |
Shallow Water | 1 | 60% | |
Swamp | 1 | 60% | |
Unwalkable | 1 | 60% | |
Village | 1 | 60% |
Last updated on Fri Jan 31 02:28:00 2025.