Water Elemental
The Abyss is home to aquatic beings composed of nothing more than the same pure water essential for all living creatures. Such a being is held together by a singular magical bond circulating its whole watery form. This grants it regeneration when submerged in other bodies of water. The extraordinary water in its body has moderate healing properties, which can mend the injuries of allies. Less volatile than the other inhabitants of the Abyss, water elementals are preferred by the more conservative of summoners.
Yet these elementals are by no means harmless, and the unwary opponent may find their bodies frozen at a moment’s glance, their limbs transformed into cold, useless ice.
Information
Advances from: | ‒ |
---|---|
Advances to: | Water Avatar |
Cost: | 15 |
HP: | 31 |
Moves: | 6 |
XP: | 29 |
Level: | 1 |
Alignment: | neutral |
Id: | Water Elemental |
Abilities: | heals +4, water regeneration +6, frozen regeneration +4 |
Attacks (damage × count)
freezing touch | cold | 5 × 2 | melee | (slows) | |
water spray | impact | 6 × 2 | ranged |
Resistances
blade | 10% | pierce | 20% | |||
---|---|---|---|---|---|---|
impact | 20% | fire | -20% | |||
cold | 40% | arcane | -20% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Castle | 1 | 40% | |
Cave | 1 | 30% | |
Coastal Reef | 1 | 70% | |
Deep Water | 1 | 60% | |
Fake Shroud | ‒ | 0% | |
Flat | 1 | 30% | |
Forest | 3 | 30% | |
Frozen | 2 | 40% | |
Fungus | 2 | 30% | |
Hills | 3 | 30% | |
Mountains | ‒ | 0% | |
Sand | 2 | 30% | |
Shallow Water | 1 | 60% | |
Swamp | 1 | 60% | |
Unwalkable | ‒ | 0% | |
Village | 1 | 40% |
Last updated on Fri Jan 31 02:28:00 2025.