Herbalist

(image)

The fearless reputation of the Pycts owes much to the herbs and toxins they use to prepare for battle. Each herbalist brews their own mixture and more than a few experiments have ended poorly. Regardless, no warrior wants to go to battle before the skenns have been filled and then emptied again.

Weighed down by their bew, they are defenseless once the fight begins. But a good herbalist has a few tricks to disrupt the enemy's attack.

 

Information

Advances from:
Advances to: Botanist
Cost: 13
HP: 28
Moves: 5
XP: 36
Level: 1
Alignment: neutral
Id: ARDN Herbalist
Abilities: intoxicate

Attacks (damage × count)

(image)fist(impact attack) impact4 × 2(melee attack) melee
(image)sling(impact attack) impact6 × 2(ranged attack) ranged(blind)

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire20%
(icon) cold20% (icon) arcane0%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef330%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest250%
(icon) Frozen250%
(icon) Fungus250%
(icon) Hills260%
(icon) Mountains360%
(icon) Sand320%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Thu Apr 25 04:27:57 2024.