Dune Guard

(image)

Armed with their sword and shield, guards are defenders among the Dunefolk armies. They have further refined their combat arts, adding a powerful shield bash to knock back unsuspecting enemies. Though few in number, their presence can be decisive in dislodging even the most hardened redoubt.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

 

Information

Advances from:
Advances to:
Cost: 20
HP: 38
Moves: 5
XP: 52
Level: 1
Alignment: lawful
Id: dm_dune_guard
Abilities:

Attacks (damage × count)

(image)sword
melee
8 × 2
blade
(image)shield bash
melee
5 × 1
impact
slows
defend only

Resistances

(icon) blade20% (icon) pierce20%
(icon) impact30% (icon) fire0%
(icon) cold-10% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest240%
(icon) Frozen320%
(icon) Fungus240%
(icon) Hills260%
(icon) Mountains340%
(icon) Sand150%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village150%
Last updated on Wed Mar 20 03:01:15 2024.