Darkwolfe

(image)

Some werefolk magi, having learned the arts of manipulating light are loathe to give up their werewolf forms, choosing instead to cloak themselves in darkness so that they never have to experience the weakness of human form again. An added benefit is that their considerable magical might, having no other outlet, increases their speed and agility to fantastic levels.

(they are human as shorthand to make them not change)

Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village.

(portrait)

Information

Advances from: White Mage
Advances to:
Cost: 40
HP: 55
Moves: 9
XP: 121
Level: 3
Alignment: neutral
Id: Darkwolfe
Abilities: regenerates

Attacks (damage × count)

(image)smash
melee
13 × 5
impact
(image)rush
ranged
15 × 2
impact

Resistances

(icon) blade-20% (icon) pierce-20%
(icon) impact-10% (icon) fire10%
(icon) cold30% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef250%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen240%
(icon) Fungus270%
(icon) Hills270%
(icon) Mountains370%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Wed Mar 20 02:47:56 2024.