Skeleton Mage

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It is often believed that the only way undead may have magical power is if the spirit in question was responsible for his own resurrection, as is the case with most liches. This is, however, not the case. Some of the most powerful necromancers have discovered a way to invest their servants with the very power that gave them life.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit can move unseen in deep water, requiring no air from the surface.

(portrait)

Information

Advances from:
Advances to: Skeleton Sorcerer
Cost: 17
HP: 25
Moves: 5
XP: 48
Level: 1
Alignment: chaotic
Id: Skeleton Mage
Abilities: submerge

Attacks (damage × count)

(image)fist
melee
3 × 1
impact
(image)chill wave
ranged
10 × 2
cold
magical
(image)shadow wave
ranged
7 × 2
arcane
magical

Resistances

(icon) blade10% (icon) pierce30%
(icon) impact-10% (icon) fire-20%
(icon) cold60% (icon) arcane-50%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water310%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen230%
(icon) Fungus260%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:17:52 2024.