Head Banfaith

(image)

Banfaiths were often the spiritual leaders in certain tribes long ago. With a vast knowledge of poetry, healing, and perhaps, prophecy, they are well respected by all. They seem to have a knack for getting out of sticky situations.

Special Notes: Gold Magi are well-attuned to their magical natures and are highly resistant to non-physical damage. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit can use one move to teleport between any two empty villages controlled by its side. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit is capable of healing those around it, and curing them of poison. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. During battle, this unit can drain life from victims to renew its own health.

(portrait)

Information

Advances from: Advanced Poetess
Advances to:
Cost: 59
HP: 60
Moves: 6
XP: 150
Level: 3
Alignment: neutral
Id: Banfaith
Abilities: teleport, skirmisher, cures, heals +8

Attacks (damage × count)

(image)staff
melee
12 × 2
impact
(image)missile
ranged
9 × 5
fire
magical
(image)Icicle Storm
ranged
10 × 4
cold
magical
(image)Satire
ranged
8 × 4
arcane
drains

Resistances

(icon) blade10% (icon) pierce30%
(icon) impact0% (icon) fire60%
(icon) cold60% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave250%
(icon) Coastal Reef240%
(icon) Deep Water530%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen160%
(icon) Fungus250%
(icon) Hills260%
(icon) Mountains370%
(icon) Sand240%
(icon) Shallow Water330%
(icon) Swamp340%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 02:57:17 2024.