Quenoth Shyde

(image)



Special Notes: This unit is capable of healing those around it, slowing dehydration, and curing them of poison. This unit can daze its enemies, reducing their accuracy and defense until they end a turn. This unit has magical attacks, which always have a high chance of hitting an opponent.

(portrait)

Information

Advances from: Quenoth Druid
Advances to:
Cost: 34
HP: 57
Moves: 6
XP: 150
Level: 4
Alignment: neutral
Id: Quenoth Shyde
Abilities: cures, heals +8

Attacks (damage × count)

(image)staff
melee
9 × 2
impact
(image)sand
ranged
7 × 4
impact
daze
(image)thorns
ranged
8 × 4
pierce
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane-10%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave130%
(icon) Coastal Reef150%
(icon) Deep Water30%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest250%
(icon) Frozen240%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand160%
(icon) Shallow Water140%
(icon) Swamp140%
(icon) Unwalkable230%
(icon) Village160%
Last updated on Wed Mar 20 03:02:26 2024.