Wayfarer

(image)

After some years travelling from place to place, the wanderer gathers a vast knowledge about the most diverse things. For their knowledge of the kingdom's geography and population, they're often hired by historians and cartographers, who are always more than happy to count with the vast experience these rustic men have to offer. They're very admired and liked by the peasants, who are always delighted by their countless tales of adventure; avoided by travelling bandit gangs, who know all too well their impressive fighting skills; and respected even by Army sentries for their love of the Wesnothian motherland.

Special Notes: This unit is capable of healing those around it, and curing them of poison.

 

Information

Advances from: Traveller
Advances to:
Cost: 50
HP: 65
Moves: 6
XP: 85
Level: 3
Alignment: lawful
Id: Human Wayfarer
Abilities: cures, heals +8

Attacks (damage × count)

(image)staff
melee
7 × 5
impact
(image)short sword
melee
8 × 4
blade
(image)bow
ranged
10 × 2
pierce

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen220%
(icon) Fungus250%
(icon) Hills160%
(icon) Mountains260%
(icon) Sand150%
(icon) Shallow Water340%
(icon) Swamp260%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:48:07 2024.