Arbiter

(image)

The head mistress among the Savants is known as the Arbiter. Possessing vast knowledge on the Great Library and the Cipher, these maidens also wield scythes for protection from close range.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.

 

Information

Advances from: Savant
Advances to:
Cost: 60
HP: 51
Moves: 5
XP: 150
Level: 3
Alignment: neutral
Id: Arbiter
Abilities:

Attacks (damage × count)

(image)scythe
melee
7 × 3
blade
(image)cipher
ranged
10 × 4
arcane
slows
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire10%
(icon) cold10% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 02:55:35 2024.