Steppefolk Warchariot

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Not every commander likes employing Chariot Archers in their batallions, due to their expensiveness and low terrain versatility. Those who do, however, use their own gold to buy electrum and iron plates with which to reinforce the vehicles of the best Chariot Archers, and also horseshoes to make the horses' kicks deadlier. Curiously, though few are the commanders who recruit that unit, those who do often relies heavily on them, forming entire batallions composed exclusively of seasoned Chariot Archers. Because of that, they've been called Ten'Thor, which literally means 'chariot force', and they're widely known for turning the tide of countless battles all by themselves.

Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation. This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.

 
 

Information

Advances from: Steppefolk Archer
Advances to:
Cost: 45
HP: 60
Moves: 7
XP: 100
Level: 2
Alignment: liminal
Id: Steppefolk Warchariot
Abilities:

Attacks (damage × count)

(image)trample
melee
6 × 4
impact
charge
(image)composite bow
ranged
9 × 3
pierce
marksman
(image)fire arrows
ranged
11 × 2
fire

Resistances

(icon) blade20% (icon) pierce30%
(icon) impact30% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Fungus420%
(icon) Hills240%
(icon) Mountains0%
(icon) Sand230%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Wed Mar 20 03:23:39 2024.