Riding General

(image)

As the leaders of their armies, Generals are responsible for the protection of large or important areas to which they have sworn fealty.

Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.

(portrait)

Information

Advances from:
Advances to: Grand Marshal
Cost: 52
HP: 64
Moves: 6
XP: 180
Level: 3
Alignment: lawful
Id: Riding General
Abilities: leadership

Attacks (damage × count)

(image)longsword
melee
10 × 4
blade
(image)crossbow
ranged
20 × 1
pierce

Resistances

(icon) blade20% (icon) pierce-20%
(icon) impact30% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef330%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Fungus420%
(icon) Hills240%
(icon) Mountains0%
(icon) Sand230%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable0%
(icon) Village140%
Last updated on Wed Mar 20 03:23:35 2024.