Faerie Incarnation

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Some elves have gone so far on the faerie path, that they are much more a fairy than an elf. This gives them unearthly beauty and otherworldly powers commanding plants. However, this transformation also includes behavioural changes, and their integration into elvish society is problematic.

Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit is capable of healing those around it, and curing them of poison. This unit has magical attacks, which always have a high chance of hitting an opponent. During battle, this unit can drain life from victims to renew its own health. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit regenerates, which allows it to heal as though always stationed in a village, if it is standing in a forest.

(portrait)

Information

Advances from: Elvish Shyde
Advances to:
Cost: 65
HP: 55
Moves: 6
XP: =80
Level: 4
Alignment: neutral
Id: Faerie Incarnation
Abilities: heals +16, nature's power

Attacks (damage × count)

(image)vine whip
melee
9 × 3
impact
magical
(image)ensnare
ranged
5 × 4
impact
slows
leeches
(image)thorns
ranged
7 × 4
pierce
magical
poison

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave230%
(icon) Coastal Reef150%
(icon) Deep Water230%
(icon) Fake Shroud0%
(icon) Flat150%
(icon) Forest170%
(icon) Frozen140%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand140%
(icon) Shallow Water140%
(icon) Swamp140%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:39:28 2024.