Goblin Mage (Grnd)

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With the help of the Master, Grnd has improved his physical strength enormously in a short time and has become very effective with his magical weapons.

In addition, the Master has succeeded in removing any trace of a conscience from Grnd's mind. Unlike Grnk, who only thinks of himself as being a bad person (or rather: goblin), Grnd is truly evil.

Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level. The terror ability of this unit makes adjacent enemy units deal less damage in combat, though this only applies to units of lower level.

(portrait)

Information

Advances from: Goblin Mage Savant (Grnd)
Advances to:
Cost: 999
HP: 85
Moves: 7
XP: 180
Level: 4
Alignment: neutral
Id: Goblin Mage Grnd
Abilities: skirmisher, terror, leadership

Attacks (damage × count)

(image)magical spear
melee
12 × 4
arcane
magical
(image)magical spear
ranged
10 × 5
arcane
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire45%
(icon) cold30% (icon) arcane45%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen220%
(icon) Fungus340%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp330%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:29:12 2024.