Golem

(image)

These are 'adult' contraptions, and as such, somewhat larger. However, they do not lose the mobility of their earlier years. These bizarre animals use their stick like arms to bludgeon their foes to death, and their mercilessness is feared by all.

Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.

 

Information

Advances from: Contraption
Advances to: Automaton
Cost: 12
HP: 30
Moves: 7
XP: 44
Level: 1
Alignment: neutral
Id: Clockwork Golem
Abilities: skirmisher

Attacks (damage × count)

(image)slam
melee
6 × 3
impact

Resistances

(icon) blade40% (icon) pierce60%
(icon) impact10% (icon) fire0%
(icon) cold0% (icon) arcane40%

Terrain

TerrainMovement CostDefense
(icon) Castle140%
(icon) Cave150%
(icon) Coastal Reef230%
(icon) Deep Water320%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest260%
(icon) Frozen220%
(icon) Fungus250%
(icon) Hills150%
(icon) Mountains260%
(icon) Sand220%
(icon) Shallow Water230%
(icon) Swamp230%
(icon) Unwalkable60%
(icon) Village150%
Last updated on Wed Mar 20 03:12:33 2024.