Initiate

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Initiates are skilled enough to cast offensively, but lack the time, effort and study to cast as true magi can. They are often targeted by dark magicians to join their adepts, as many a initiate has great yearning for knowledge that some mentors won't easily provide and so fall all to quickly for their alluring promises.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

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Information

Advances from:
Advances to: Mage
Cost: 12
HP: 16
Moves: 5
XP: 30
Level: 0
Alignment: lawful
Id: MageInitiate
Abilities:

Attacks (damage × count)

(image)staff
melee
4 × 1
impact
(image)missile
ranged
5 × 3
fire
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Fungus250%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 02:52:35 2024.