Dunefolk Herbalist

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Herbalists use their knowledge of ancient medicine and herbal concoctions helping Apothecaries to quickly bring the wounded back to the front lines.

Special Notes: This unit is capable of basic healing.

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Information

Advances from:
Advances to: Dunefolk Apothecary, Dunefolk Alchemist
Cost: 17
HP: 28
Moves: 5
XP: 40
Level: 1
Alignment: neutral
Id: Exi Dunefolk Herbalist
Abilities: heals +4

Attacks (damage × count)

(image)mace
melee
7 × 2
impact

Resistances

(icon) blade10% (icon) pierce0%
(icon) impact-10% (icon) fire10%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest240%
(icon) Frozen320%
(icon) Fungus240%
(icon) Hills250%
(icon) Mountains260%
(icon) Sand150%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:15:08 2024.