Outcast

(image)

After some years of service, former ‘footpads’ rise up in the ranks of their fellow outcasts. Having proven themselves in combat, they are given more dangerous tasks, and a greater share of the spoils. Though many opponents would mock their choice of weaponry, the outcasts are well aware of its deadly capacity, and also of the ready availability of ammunition. Outcasts are somewhat ill at ease fighting during the day, preferring the cover of nightfall.

Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy.

 

Information

Advances from:
Advances to: Mercenary
Cost: 35
HP: 42
Moves: 7
XP: 77
Level: 2
Alignment: chaotic
Id: cban Outcast
Abilities: skirmisher

Attacks (damage × count)

(image)staff
melee
7 × 2
impact
(image)dagger
melee
5 × 2
pierce
backstab
(image)sling
ranged
7 × 3
impact

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef250%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Forest270%
(icon) Frozen240%
(icon) Fungus270%
(icon) Hills270%
(icon) Mountains370%
(icon) Sand240%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable0%
(icon) Village170%
Last updated on Wed Mar 20 02:54:24 2024.