Fallen Fencer

(image)

Fallen Fencers can match almost anything, living or dead, in sword fighting. Equipped with something that once was a sharp saber, they make things tough on their foes with their skirmishing ability.

Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them.

 

Information

Advances from:
Advances to: Deathblade
Cost: 16
HP: 32
Moves: 6
XP: 50
Level: 1
Alignment: chaotic
Id: Skeleton Fencer
Abilities: submerge, skirmisher

Attacks (damage × count)

(image)saber
melee
4 × 5
blade

Resistances

(icon) blade40% (icon) pierce60%
(icon) impact-20% (icon) fire-20%
(icon) cold60% (icon) arcane-50%

Terrain

TerrainMovement CostDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water310%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen230%
(icon) Fungus260%
(icon) Hills250%
(icon) Mountains360%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp230%
(icon) Unwalkable0%
(icon) Village160%
Last updated on Wed Mar 20 03:27:02 2024.