Spirit Wielder
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Regardless of which path the witch doctor takes, he ends in the same location. A powerful magician who can channel spirits to heal or harm his foes.
Information
Advances from: | Warlock Shaman |
Advances to: | |
Cost: | 50 |
HP: | 67 |
Movement: | 5 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | EFM_SpiritWielder |
Abilities: | cures, heals +8 |
Attacks (damage - count)
![]() | knife melee | 7 - 2 blade | |
![]() | curse ranged | 12 - 4 arcane | magical hex |
Resistances
![]() |
blade | -20% | ![]() |
pierce | -20% | |
---|---|---|---|---|---|---|
![]() |
impact | -20% | ![]() |
fire | 20% | |
![]() |
cold | 20% | ![]() |
arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
![]() |
Castle | 1 | 60% |
![]() |
Cave | 2 | 40% |
![]() |
Coastal Reef | 2 | 30% |
![]() |
Deep Water | 99 | 10% |
![]() |
Flat | 1 | 40% |
![]() |
Forest | 2 | 50% |
![]() |
Frozen | 3 | 20% |
![]() |
Hills | 1 | 60% |
![]() |
Mountains | 2 | 60% |
![]() |
Mushroom Grove | 2 | 50% |
![]() |
Sand | 1 | 40% |
![]() |
Shallow Water | 3 | 20% |
![]() |
Swamp | 3 | 20% |
![]() |
Unwalkable | 99 | 20% |
![]() |
Village | 1 | 60% |