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Wesnoth Units database

Guard

(image)

In most cultures, the phrase guard implies a common soldier or policeman. If a darklander is called a guard it means he is a man to be feared for he can get away with contributing nothing to society save his fighting ability.

Information

Advances from: Militia
Advances to:
Cost: 40
HP: 67
Movement: 5
XP: 100
Level: 3
Alignment: chaotic
IDEFM_DarklanderGuard
Abilities:

Attacks (damage - count)

(image)sword
melee
16 - 3
blade

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave330%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest160%
(icon) Frozen230%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable-0%
(icon) Village160%