Hurler
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Darklander hunting technique is about stealthily approaching the target and then hurling a javelin into a vital area before the target can react. The same hours of practice that go into this can also be used in war though against an alert warparty a hunter attempting to use this technique must have a distraction.
Information
Advances from: | |
Advances to: | Stalker Wasp |
Cost: | 14 |
HP: | 30 |
Movement: | 5 |
XP: | 44 |
Level: | 1 |
Alignment: | chaotic |
ID | EFM_Hurler |
Abilities: |
Attacks (damage - count)
![]() | spear melee | 4 - 2 pierce | |
![]() | javelin ranged | 4 - 3 pierce | backstab |
Resistances
![]() |
blade | 0% | ![]() |
pierce | 0% | |
---|---|---|---|---|---|---|
![]() |
impact | 0% | ![]() |
fire | 0% | |
![]() |
cold | 0% | ![]() |
arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
![]() |
Castle | 1 | 60% |
![]() |
Cave | 3 | 30% |
![]() |
Coastal Reef | 2 | 30% |
![]() |
Deep Water | - | 0% |
![]() |
Flat | 1 | 40% |
![]() |
Forest | 1 | 60% |
![]() |
Frozen | 2 | 30% |
![]() |
Hills | 2 | 50% |
![]() |
Mountains | 3 | 60% |
![]() |
Mushroom Grove | 2 | 50% |
![]() |
Sand | 2 | 30% |
![]() |
Shallow Water | 3 | 20% |
![]() |
Swamp | 2 | 30% |
![]() |
Unwalkable | - | 0% |
![]() |
Village | 1 | 60% |