Wesnoth logo
Wesnoth Units database

Immortal

(image)

The immortals are so named after how hard it is to kill them and how intertwined they are to the religion they serve. They form the elite guard of the important priests and other holy men.

Information

Advances from: Dervish
Advances to:
Cost: 43
HP: 58
Movement: 6
XP: 90
Level: 3
Alignment: lawful
IDEFM_Immortal
Abilities: skirmisher

Attacks (damage - count)

(image)scimitar
melee
11 - 3
blade
(image)chakram
ranged
7 - 3
blade

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire10%
(icon) cold0% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef240%
(icon) Deep Water9920%
(icon) Flat160%
(icon) Forest260%
(icon) Frozen340%
(icon) Hills270%
(icon) Mountains370%
(icon) Mushroom Grove270%
(icon) Sand170%
(icon) Shallow Water330%
(icon) Swamp220%
(icon) Unwalkable9920%
(icon) Village170%