Quenoth Druid
Worshippers of the Goddess of Light, Eloh, Druids are considered mysterious even by other elves of the same order. Part of this stems from the Druids’ unusual connection with nature, something nearly wholly absent in a world pervaded by scorched sand. In a brutish world where others train themselves for combat and survival, these elves are the few who remain as healers and caretakers.
Information
Advances from: | Quenoth Shaman |
---|---|
Advances to: | Quenoth Shyde |
Cost: | 58 |
HP: | 45 |
Moves: | 6 |
XP: | 150 |
Level: | 3 |
Alignment: | lawful |
Id: | Quenoth Druid |
Abilities: | cures, heals +8, tailwind, tailwind +2 |
Attacks (damage × count)
staff | impact | 9 × 2 | melee | ||
sandstorm | impact | 6 × 3 | ranged | (daze) | |
thorns | pierce | 7 × 4 | ranged | (magical) |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | -10% |
Terrain
Terrain | Movement Cost | Defense | |
---|---|---|---|
Castle | 1 | 60% | |
Cave | 2 | 30% | |
Coastal Reef | 2 | 30% | |
Deep Water | ‒ | 0% | |
Fake Shroud | ‒ | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 30% | |
Fungus | 2 | 50% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Sand | 1 | 60% | |
Shallow Water | 3 | 20% | |
Swamp | 2 | 30% | |
Unwalkable | ‒ | 0% | |
Village | 1 | 60% |
Last updated on Mon Dec 23 00:58:12 2024.