Outlaw

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After some years of service, former ‘footpads’ rise up in the ranks of their fellow outlaws. Having proven themselves in combat, they are given more dangerous tasks, and a greater share of the spoils. Though many opponents would mock their choice of weaponry, the outlaws are well aware of its deadly capacity, and also of the ready availability of ammunition. Outlaws are somewhat ill at ease fighting during the day, preferring the cover of nightfall.

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Information

Advances from: Footpad
Advances to: Fugitive
Cost: 28
HP: 42
Moves: 7
XP: 77
Level: 2
Alignment: chaotic
Id: Outlaw
Abilities:

Attacks (damage × count)

(image)morning star(impact attack) impact8 × 2(melee attack) melee
(image)sling(impact attack) impact6 × 3(ranged attack) ranged

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Coastal Reef250%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat160%
(icon) Frozen240%
(icon) Fungus270%
(icon) Unwalkable0%
(icon) تلال270%
(icon) جبال370%
(icon) رمال240%
(icon) غابة270%
(icon) قرية170%
(icon) قصر170%
(icon) كهف250%
(icon) مستنقع240%
(icon) مياه ضحلة240%
Last updated on Thu Aug 15 23:56:01 2019.