Horseman

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Often hailing from the wilder and untamed regions of Wesnoth, Horsemen are trained from childhood to ride and to follow a strict code of honor. A charge made by a horseman is a powerful though risky tactic, the worth of which has been proven time and time again on the battlefield. Horsemen excel against most infantry, especially those who have fallen out of line, but must take care against both spearmen and archers for whom their large size provide inviting targets.

Special Notes:
• Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.
• This unit has a defense cap on certain terrain types — it cannot achieve a higher defense rating on mixed terrains with such terrain types.

(portrait)

Information

Advances from:
Advances to: Knight, Lancer
Cost: 23
HP: 38
Moves: 8
XP: 44
Level: 1
Alignment: lawful
Id: Horseman
Abilities:

Attacks (damage × count)

(image)spear(pierce attack) pierce9 × 2(melee attack) melee(charge)

Resistances

(icon) blade20% (icon) pierce-20%
(icon) impact30% (icon) fire0%
(icon) cold0% (icon) arcane20%

Terrain

TerrainMovement CostDefense
(icon) Coastal Reef330%
(icon) Deep Water0%
(icon) Fake Shroud0%
(icon) Flat140%
(icon) Frozen230%
(icon) Fungus420%
(icon) Unwalkable0%
(icon) تلال240%
(icon) جبال0%
(icon) رمال230%
(icon) غابة330%
(icon) قرية140%
(icon) قصر140%
(icon) كهف420%
(icon) مستنقع420%
(icon) مياه ضحلة420%
Last updated on Thu Aug 22 23:58:07 2019.