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Gremlin Conjurer

(image)

Gremlin conjurers are regarded as full members of the colony council, having listened to decision making for many decades. Conjurers have achieved the basic mastery of their spatial and temporal powers and are allowed to voice an opinion during council meetings. Through their increased magical prowess, conjurers typically live for many centuries and are allowed a subordinate role in leading the colony. Gremlins rarely become conjurers before aging one hundred years.EspecialTeleporte:
Esta unidade pode teleportar entre quaisquer duas aldeias aliadas usando um ponto de movimento.

Avança de: Gremlin Adept
Avança para: Gremlin Sorcerer
Custo: 85
HP: 46
Movimento: 6
XP: 180
Nível: 3
Alinhamento: neutro
IDstrn_gremlin_conjurer
Habilidades: teleporte
(image)wand
impacto
6 - 2
corpo a corpo
(image)force shove
impacto
10 - 4
longa distância
mágico
(image)temporal rift
arcano
13 - 3
longa distância
mágico
(image)spatial fissure
perfurante
9 - 5
longa distância
mágico
Resistências:
cortante30%
perfurante30%
impacto30%
fogo0%
frio-10%
arcano-20%
TerrenoCusto de MovimentoDefesa
Aldeia170%
Areia150%
Castelo170%
Caverna140%
Colinas160%
Colônia de Cogumelos160%
Costeiro240%
Flat150%
Floresta160%
Frozen240%
Montanhas270%
Montanhas Impassáveis9990%
Pântano240%
Unwalkable9920%
Águas profundas9920%
Águas rasas240%