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Gremlin Conjurer

(image)

Gremlin conjurers are regarded as full members of the colony council, having listened to decision making for many decades. Conjurers have achieved the basic mastery of their spatial and temporal powers and are allowed to voice an opinion during council meetings. Through their increased magical prowess, conjurers typically live for many centuries and are allowed a subordinate role in leading the colony. Gremlins rarely become conjurers before aging one hundred years.

Notas Especiales: Esta unidad puede teletransportarse entre dos aldeas vacías del propio bando en uno de sus movimientos.

Procede de: Gremlin Adept
Se convierte en: Gremlin Sorcerer
Coste: 85
PV: 46
Movimiento: 6
PX: 180
Level: 3
Alineamiento: neutral
IDstrn_gremlin_conjurer
Habilidades: teletransporte
(image)wand
de impacto
6 - 2
cuerpo a cuerpo
(image)force shove
de impacto
10 - 4
a distancia
mágico
(image)temporal rift
arcano
13 - 3
a distancia
mágico
(image)spatial fissure
de penetración
9 - 5
a distancia
mágico
Resistencias:
de corte30%
de penetración30%
de impacto30%
de fuego0%
de frío-10%
arcano-20%
TerrenoCoste de movimientoDefensa
Aguas profundas9920%
Aguas someras240%
Aldea170%
Arena150%
Arrecife costero240%
Bosque160%
Campo de setas160%
Castillo170%
Colinas160%
Congelado240%
Cueva140%
Impenetrable9990%
Intransitable9920%
Llano150%
Montañas270%
Pantano240%