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Wesnoth Units database

Gremlin Conjurer

(image)

Gremlin conjurers are regarded as full members of the colony council, having listened to decision making for many decades. Conjurers have achieved the basic mastery of their spatial and temporal powers and are allowed to voice an opinion during council meetings. Through their increased magical prowess, conjurers typically live for many centuries and are allowed a subordinate role in leading the colony. Gremlins rarely become conjurers before aging one hundred years.

Special Notes: This unit can use one move to teleport between any two empty villages controlled by its side.

Advances from: Gremlin Adept
Advances to: Gremlin Sorcerer
Cost: 85
Veselība:46
Kustība: 6
Pieredze:180
Level: 3
Alignment: neitrāls/-a
IDstrn_gremlin_conjurer
Abilities: teleportējas
(image)wand
sit
6 - 2
tuvcīņa
(image)force shove
sit
10 - 4
lādiņš
maģija
(image)temporal rift
mistisks
13 - 3
lādiņš
maģija
(image)spatial fissure
caurdur
9 - 5
lādiņš
maģija
Resistances:
griež30%
caurdur30%
sit30%
dedzina0%
saldē-10%
mistisks-20%
TerrainMovement CostDefense
Ala140%
Ciems170%
Dzelme9920%
Kalni270%
Līdzenums150%
Mežs160%
Necaurejams9920%
Nepārvarams9990%
Pauguri160%
Pils170%
Pils240%
Purvs240%
Sasalis240%
Seklums240%
Smiltis150%
Sēņu biežņa160%