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Gremlin Conjurer

(image)

Gremlin conjurers are regarded as full members of the colony council, having listened to decision making for many decades. Conjurers have achieved the basic mastery of their spatial and temporal powers and are allowed to voice an opinion during council meetings. Through their increased magical prowess, conjurers typically live for many centuries and are allowed a subordinate role in leading the colony. Gremlins rarely become conjurers before aging one hundred years.

Specielle bemærkninger: Denne enhed kan teleportere mellem to tomme venligsindede landsbyer hvis den bruger en af dens runder.

Forfremmes fra: Gremlin Adept
Forfremmes til: Gremlin Sorcerer
Pris: 85
L: 46
Bevægelse: 6
EP: 180
Level: 3
Sindelag: neutral
IDstrn_gremlin_conjurer
Evner: teleport
(image)wand
slag
6 - 2
nærkamp
(image)force shove
slag
10 - 4
afstands
magisk
(image)temporal rift
magisk
13 - 3
afstands
magisk
(image)spatial fissure
stik
9 - 5
afstands
magisk
Modstandskræfter:
klinge30%
stik30%
slag30%
ild0%
kulde-10%
magisk-20%
TerrænBevægelsesprisForsvar
Bakker160%
Bjerge270%
Borg170%
Champignonskov160%
Dybt vand9920%
Flat150%
Frozen240%
Hule140%
Kyst240%
Landsby170%
Lavt vand240%
Sand150%
Skov160%
Sump240%
Ufremkommelige bjerge9990%
Unwalkable9920%