Possessed Spirit
These spirits form the right arm of their masters’ powers. They are an unholy terror to the living, for they are quite as deadly as their appearance suggests.
The creation of these is itself no mean feat, but the real danger in encountering one is that it is likely only the harbinger of a much more dangerous force that will follow in its wake.
Inside the shell of the once active mind of the spirit, the master can turn other beings of weak minds to his side, or simply destroy them.
Special Notes: During battle, this unit can drain life from victims to renew its own health. Spirits have very unusual resistances to damage, and move quite slowly over open water. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.
Information
Advances from: | |
Advances to: | |
Cost: | 52 |
HP: | 18 |
Movement: | 7 |
XP: | 30 |
Level: | 1 |
Alignment: | chaotic |
ID | bkGhost |
Abilities: | Spectre, skirmisher |
Attacks (damage - count)
destroy melee | 0 - 2 arcane | drains | |
turn ranged | 0 - 1 cold |
Resistances
blade | 50% | pierce | 50% | |||
---|---|---|---|---|---|---|
impact | 50% | fire | 10% | |||
cold | 70% | arcane | -10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 50% | |
Cave | 1 | 50% | |
Coastal Reef | 2 | 50% | |
Deep Water | 2 | 50% | |
Flat | 1 | 50% | |
Forest | 1 | 50% | |
Frozen | 1 | 50% | |
Hills | 1 | 50% | |
Mountains | 1 | 50% | |
Mushroom Grove | 1 | 50% | |
Sand | 1 | 50% | |
Shallow Water | 2 | 50% | |
Swamp | 1 | 50% | |
Unwalkable | 1 | 50% | |
Village | 1 | 50% |