Holy Sentinel

Once these staunch soldiers have gained a patch of ground, enemies would be hardpressed to retake it.
Special Notes: This unit is capable of basic healing. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.
Information
Advances from: | Protector |
Advances to: | |
Cost: | 50 |
HP: | 72 |
Movement: | 5 |
XP: | 150 |
Level: | 3 |
Alignment: | lawful |
ID | EOM_Holy_Sentinel |
Abilities: | heals +4 |
Attacks (damage - count)
![]() | enchanted sword melee | 7 - 5 fire | |
![]() | shield bash melee | 15 - 2 impact | slows |
Resistances
![]() |
blade | 0% | ![]() |
pierce | 0% | |
---|---|---|---|---|---|---|
![]() |
impact | 0% | ![]() |
fire | 0% | |
![]() |
cold | 0% | ![]() |
arcane | 30% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
![]() |
Castle | 1 | 60% |
![]() |
Cave | 2 | 40% |
![]() |
Coastal Reef | 2 | 30% |
![]() |
Deep Water | - | 0% |
![]() |
Flat | 1 | 40% |
![]() |
Forest | 2 | 50% |
![]() |
Frozen | 3 | 20% |
![]() |
Hills | 2 | 50% |
![]() |
Mountains | 3 | 60% |
![]() |
Mushroom Grove | 2 | 50% |
![]() |
Sand | 2 | 30% |
![]() |
Shallow Water | 3 | 20% |
![]() |
Swamp | 3 | 20% |
![]() |
Unwalkable | - | 0% |
![]() |
Village | 1 | 60% |