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Wesnoth Units database

Crusader

(image)

These fervently loyal crusaders have been trained for one purpose: to free Wesnoth from its present reign of tyranny. Blessed by the holy paladins, these soldiers of light would go up against the deepest darkness if commanded.

Special Notes: This unit will heal allies by 3 HP at the beginning of its turns. In addition, this ability will inhibit the effects of poison. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

Information

Advances from:
Advances to: Divine Knight Protector Quester
Cost: 14
HP: 33
Movement: 5
XP: 37
Level: 1
Alignment: lawful
IDEOM_Crusader
Abilities: heal+3

Attacks (damage - count)

(image)blessed sword
melee
4 - 4
arcane
(image)sword
melee
8 - 2
blade

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane30%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable-0%
(icon) Village160%