Crusader
These fervently loyal crusaders have been trained for one purpose: to free Wesnoth from its present reign of tyranny. Blessed by the holy paladins, these soldiers of light would go up against the deepest darkness if commanded.
Special Notes: This unit will heal allies by 3 HP at the beginning of its turns. In addition, this ability will inhibit the effects of poison. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.
Information
Advances from: | |
Advances to: | Divine Knight Protector Quester |
Cost: | 14 |
HP: | 33 |
Movement: | 5 |
XP: | 37 |
Level: | 1 |
Alignment: | lawful |
ID | EOM_Crusader |
Abilities: | heal+3 |
Attacks (damage - count)
blessed sword melee | 4 - 4 arcane | ||
sword melee | 8 - 2 blade |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 30% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |