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Wesnoth Units database

Divine Knight

(image)

Since the fickle lords have sided with the empire, official knighthood is nonexistant among the revivalists. However, battlefield merit gains them no lesser place of honor.

Special Notes: This unit is capable of basic healing. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

Information

Advances from: Crusader
Advances to: Divine Champion
Cost: 32
HP: 45
Movement: 5
XP: 95
Level: 2
Alignment: lawful
IDEOM_Divine_Knight
Abilities: heals +4

Attacks (damage - count)

(image)blessed sword
melee
7 - 4
arcane
(image)sword
melee
13 - 2
blade
(image)heavy mace
melee
9 - 3
impact

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane30%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable-0%
(icon) Village160%