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Halfling Great Magician

(image)

As the halflings are more interested in good living and comfort than obscure creations, the halflings alchemists spend more time studying medicine and healing elixirs than transmutation of materials. They have also devised a number of mixtures which create a great deal of noisy sound and even lights to distract enemies with.

Information

Advances from: Halfling Magician
Advances to:
Cost: 44
HP: 44
Movement: 5
XP: 150
Level: 3
Alignment: lawful
IDGraft_half_alchemist_3
Abilities: distract, cures, heals +8

Attacks (damage - count)

(image)staff
melee
5 - 3
impact
(image)fire candle
ranged
9 - 4
fire
magical

Resistances

(icon) blade-30% (icon) pierce-20%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle170%
(icon) Cave250%
(icon) Coastal Reef240%
(icon) Deep Water-0%
(icon) Flat150%
(icon) Forest260%
(icon) Frozen330%
(icon) Hills170%
(icon) Mountains370%
(icon) Mushroom Grove260%
(icon) Sand240%
(icon) Shallow Water330%
(icon) Swamp330%
(icon) Unwalkable-0%
(icon) Village170%