Icewind Drover
A Herder of sufficient ability can become what the Steppe_Orcs call a Drover, the elite of the IceWind order. With age and experience in the control of elemental magics. Some have claimed to be capable of summoning forth fierce blizzards from a clear sky, an unlikely feat unconfirmed by outsiders. When asked about the mechanics of their abilities they often answer by referring to themselves as 'conduits'. Just what it is that they channel is never revealed.
The tribespeople claim to notice a blue tinge that begins to pervade their normally brown complexion and a crystalline hardness of their skin. Other steppe orcs whisper that this is because their hearts pump not blood, but ice.
Information
Advances from: | Icewind Herder |
Advances to: | Icewind Master |
Cost: | 34 |
HP: | 54 |
Movement: | 6 |
XP: | 110 |
Level: | 2 |
Alignment: | chaotic |
ID | Graft_Steppe_Drover |
Abilities: |
Attacks (damage - count)
staff melee | 6 - 3 impact | ||
frostbite ranged | 8 - 4 cold | magical |
Resistances
blade | -20% | pierce | -10% | |||
---|---|---|---|---|---|---|
impact | -10% | fire | -10% | |||
cold | 40% | arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | 99 | 20% | |
Flat | 1 | 40% | |
Forest | 2 | 60% | |
Frozen | 1 | 40% | |
Hills | 2 | 50% | |
Mountains | 3 | 50% | |
Mushroom Grove | 3 | 40% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 30% | |
Unwalkable | 99 | 20% | |
Village | 1 | 60% |