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Wesnoth Units database

Shadowblade

(image)

The greatest of thieves are sometimes tasked to take far more than their victim’s belongings. Masters of knife-fighting and uncannily light on their feet, these menacing figures will employ any means to dispatch their victims, be it poisoned knives thrown from afar, or a dagger planted in the back. Deadly at night, shadowblades are less able fighting under the sun.

Special Notes: If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it. This unit is able to hide at night, leaving no trace of its presence.

Information

Advances from: Marauder
Advances to:
Cost: 70
HP: 52
Movement: 7
XP: 180
Level: 3
Alignment: chaotic
IDShadowblade
Abilities: concealment, nightstalk

Attacks (damage - count)

(image)dagger
melee
6 - 4
blade
backstab
(image)knife
ranged
5 - 3
blade
poison

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire-10%
(icon) cold-10% (icon) arcane0%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave250%
(icon) Coastal Reef240%
(icon) Deep Water1000%
(icon) Flat160%
(icon) Forest170%
(icon) Frozen250%
(icon) Hills260%
(icon) Mountains360%
(icon) Mushroom Grove260%
(icon) Sand250%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable-0%
(icon) Village160%