Scoundrel
Having survived their initial youthful adventures, the Scoundrel has now developed a taste for illicit pleasures. Employing the saber and concealable crossbow with poison bolts, he is fast on his way to becoming a career criminal.
Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures.
Information
Advances from: | Nere-do-well |
Advances to: | Knave |
Cost: | 32 |
HP: | 40 |
Movement: | 6 |
XP: | 70 |
Level: | 2 |
Alignment: | chaotic |
ID | Scoundrel |
Abilities: | skirmisher |
Attacks (damage - count)
saber melee | 5 - 5 blade | ||
crossbow ranged | 4 - 1 pierce | poison |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | -10% | |||
cold | -10% | arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 50% | |
Coastal Reef | 2 | 40% | |
Deep Water | 100 | 0% | |
Flat | 1 | 60% | |
Forest | 1 | 70% | |
Frozen | 2 | 50% | |
Hills | 2 | 60% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 60% | |
Sand | 2 | 50% | |
Shallow Water | 2 | 40% | |
Swamp | 2 | 40% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |