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Wesnoth Units database

Nere-do-well

(image)

Layabouts and do-nothings, the Nere-do-well often comes from wealthier families of the merchant class. Usually of cruel intent with nothing better to do than cause trouble, they are fond of thievery, wenching, dueling, and all around mischief making. Having been trained in the art of fencing, they are already better than average with a saber.

Information

Advances from:
Advances to: Scoundrel
Cost: 12
HP: 28
Movement: 5
XP: 32
Level: 1
Alignment: chaotic
IDNere_do_well
Abilities:

Attacks (damage - count)

(image)saber
melee
5 - 4
blade

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire-10%
(icon) cold-10% (icon) arcane0%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave250%
(icon) Coastal Reef240%
(icon) Deep Water1000%
(icon) Flat160%
(icon) Forest170%
(icon) Frozen250%
(icon) Hills260%
(icon) Mountains360%
(icon) Mushroom Grove260%
(icon) Sand250%
(icon) Shallow Water240%
(icon) Swamp240%
(icon) Unwalkable-0%
(icon) Village160%