Nere-do-well
Layabouts and do-nothings, the Nere-do-well often comes from wealthier families of the merchant class. Usually of cruel intent with nothing better to do than cause trouble, they are fond of thievery, wenching, dueling, and all around mischief making. Having been trained in the art of fencing, they are already better than average with a saber.
Information
Advances from: | |
Advances to: | Scoundrel |
Cost: | 12 |
HP: | 28 |
Movement: | 5 |
XP: | 32 |
Level: | 1 |
Alignment: | chaotic |
ID | Nere_do_well |
Abilities: |
Attacks (damage - count)
saber melee | 5 - 4 blade |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | -10% | |||
cold | -10% | arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 50% | |
Coastal Reef | 2 | 40% | |
Deep Water | 100 | 0% | |
Flat | 1 | 60% | |
Forest | 1 | 70% | |
Frozen | 2 | 50% | |
Hills | 2 | 60% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 60% | |
Sand | 2 | 50% | |
Shallow Water | 2 | 40% | |
Swamp | 2 | 40% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |