Marauder
While they are proficient as thieves, marauders are equally employed as killers. Having advanced from the cuttthroat, the marauder is on his way to becoming a master of stealth and poison.
Special Notes: If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit can hide in villages (with the exception of water villages), and remain undetected by its enemies, except by those standing next to it.
Information
Advances from: | Cutthroat |
Advances to: | Shadowblade |
Cost: | 32 |
HP: | 40 |
Movement: | 6 |
XP: | 80 |
Level: | 2 |
Alignment: | chaotic |
ID | Marauder |
Abilities: | concealment |
Attacks (damage - count)
dagger melee | 6 - 3 blade | backstab | |
knife ranged | 4 - 3 blade | poison |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | -10% | |||
cold | -10% | arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 50% | |
Coastal Reef | 2 | 40% | |
Deep Water | 100 | 0% | |
Flat | 1 | 60% | |
Forest | 1 | 70% | |
Frozen | 2 | 50% | |
Hills | 2 | 60% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 60% | |
Sand | 2 | 50% | |
Shallow Water | 2 | 40% | |
Swamp | 2 | 40% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |