Quenoth Pathfinder

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In times past, turning and fleeing from an engagement was a risky tactic, for there were few means to avoid or block enemy archers shooting from behind. In the desert, however, unstable footing and lack of cover make it far more challenging for most fighters to strike from range. The elusive Pathfinders make use of this by riding the exceptionally agile dustboks, who are highly adapted to traversing the dunes and can evade most attacks with their swift movements. The difficulty in pinning these riders down often tries the patience of their enemies, who are provoked into recklessly giving chase — inevitably into many a deadly trap.

(portrait)

Information

Advances from: Quenoth Scout
Advances to: Quenoth Outrider
Cost: 31
HP: 40
Moves: 8
XP: 80
nivo: 2
poredak: lawful
Id: Quenoth Pathfinder
Abilities: disengage

Attacks (damage × count)

(image)mač(blade attack) sečivo7 × 4(melee attack) bliski
(image)bolas(impact attack) udar8 × 2(ranged attack) odstupni(usporavanje)

otpornosti

(icon) sečivo0% (icon) proboj-20%
(icon) udar0% (icon) vatra0%
(icon) mraz0% (icon) volšebni-10%

Terrain

TerrainMovement CostDefense
(icon) Fake Shroud0%
(icon) Fungus230%
(icon) brda250%
(icon) duboka voda0%
(icon) klizavica330%
(icon) močvara230%
(icon) obalski greben230%
(icon) pesak150%
(icon) pećina230%
(icon) planine340%
(icon) plitka voda320%
(icon) rascep0%
(icon) ravnica150%
(icon) selo150%
(icon) zamak150%
(icon) šuma240%
Last updated on Thu Nov 21 02:34:23 2024.