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Wesnoth Units database

Bass Viol

(image)

The big bad bass is not easily moved, as its players will confirm. It's also a painful object to get run over by.

Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. The length of this unit’s weapon allows it to strike first in melee, even in defense.

Information

Advances from: 'Cello
Advances to: Double Bass
Cost: 42
HP: 46
Movement: 4
XP: 50
Level: 2
Alignment: lawful
IDbass_viol
Abilities:

Attacks (damage - count)

(image)crush
melee
19 - 1
impact
slows
(image)solo
melee
8 - 2
cold
firststrike

Resistances

(icon) blade-20% (icon) pierce-10%
(icon) impact10% (icon) fire-20%
(icon) cold30% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle170%
(icon) Cave150%
(icon) Coastal Reef240%
(icon) Deep Water10020%
(icon) Flat140%
(icon) Forest260%
(icon) Frozen230%
(icon) Hills160%
(icon) Mountains270%
(icon) Mushroom Grove250%
(icon) Sand240%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable1000%
(icon) Village160%