Scorpion Juggernaut
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A normal scorpion is dangerous enough — the deadliness of one the size of a man needs little explanation.
Special Notes: The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. This unit is able to stun its enemies, disrupting their zones of control.
Information
Advances from: | Giant Scorpion |
Advances to: | |
Cost: | 32 |
HP: | 40 |
Movement: | 8 |
XP: | 50 |
Level: | 2 |
Alignment: | neutral |
ID | defpl_Monster_ScorpionJuggernaut |
Abilities: |
Attacks (damage - count)
![]() | sting melee | 12 - 1 pierce | poison stun |
![]() | pincers melee | 5 - 3 impact |
Resistances
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blade | 80% | ![]() |
pierce | 20% | |
---|---|---|---|---|---|---|
![]() |
impact | 30% | ![]() |
fire | -100% | |
![]() |
cold | -20% | ![]() |
arcane | -50% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
![]() |
Castle | 1 | 60% |
![]() |
Cave | 2 | 40% |
![]() |
Coastal Reef | 2 | 40% |
![]() |
Deep Water | - | 0% |
![]() |
Flat | 1 | 40% |
![]() |
Forest | 2 | 50% |
![]() |
Frozen | 2 | 40% |
![]() |
Hills | 3 | 50% |
![]() |
Mountains | 4 | 60% |
![]() |
Mushroom Grove | 2 | 50% |
![]() |
Sand | 2 | 40% |
![]() |
Shallow Water | 3 | 30% |
![]() |
Swamp | 2 | 40% |
![]() |
Unwalkable | - | 0% |
![]() |
Village | 1 | 60% |