Desert Archmage
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Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is able to blind its enemies, reducing their chance to hit with normal attacks.
Information
Advances from: | Desert Mage |
Advances to: | Desert Elementalist |
Cost: | 59 |
HP: | 54 |
Movement: | 5 |
XP: | 220 |
Level: | 3 |
Alignment: | neutral |
ID | defpl_Elvish_DArchmage |
Abilities: |
Attacks (damage - count)
![]() | staff melee | 7 - 2 impact | |
![]() | sand blast ranged | 11 - 3 impact | blind |
![]() | fireball ranged | 10 - 3 fire | magical |
Resistances
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blade | 0% | ![]() |
pierce | 0% | |
---|---|---|---|---|---|---|
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impact | 0% | ![]() |
fire | 20% | |
![]() |
cold | 0% | ![]() |
arcane | -10% |
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Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
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Castle | 1 | 60% |
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Cave | 2 | 30% |
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Coastal Reef | 2 | 30% |
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Deep Water | - | 0% |
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Flat | 1 | 40% |
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Forest | 2 | 50% |
![]() |
Frozen | 3 | 30% |
![]() |
Hills | 2 | 50% |
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Mountains | 3 | 60% |
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Mushroom Grove | 2 | 50% |
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Sand | 1 | 60% |
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Shallow Water | 3 | 20% |
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Swamp | 2 | 30% |
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Unwalkable | - | 0% |
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Village | 1 | 60% |