Desert Elementalist
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Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit is able to blind its enemies, reducing their chance to hit with normal attacks.
Information
Advances from: | Desert Archmage |
Advances to: | |
Cost: | 72 |
HP: | 65 |
Movement: | 5 |
XP: | 200 |
Level: | 4 |
Alignment: | neutral |
ID | defpl_Elvish_DElementalist |
Abilities: |
Attacks (damage - count)
![]() | staff melee | 9 - 2 impact | |
![]() | sand blast ranged | 12 - 4 impact | blind |
![]() | fireball ranged | 13 - 3 fire | magical |
![]() | cold snap ranged | 20 - 2 cold | magical slows |
Resistances
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blade | 0% | ![]() |
pierce | 0% | |
---|---|---|---|---|---|---|
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impact | 0% | ![]() |
fire | 30% | |
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cold | 0% | ![]() |
arcane | -10% |
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Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
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Castle | 1 | 60% |
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Cave | 2 | 30% |
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Coastal Reef | 2 | 30% |
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Deep Water | - | 0% |
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Flat | 1 | 40% |
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Forest | 2 | 50% |
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Frozen | 3 | 30% |
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Hills | 2 | 50% |
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Mountains | 3 | 60% |
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Mushroom Grove | 2 | 50% |
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Sand | 1 | 60% |
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Shallow Water | 3 | 20% |
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Swamp | 2 | 30% |
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Unwalkable | - | 0% |
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Village | 1 | 60% |