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Wesnoth Units database

Desert Elementalist

(image)



Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit is able to blind its enemies, reducing their chance to hit with normal attacks.

Information

Advances from: Desert Archmage
Advances to:
Cost: 72
HP: 65
Movement: 5
XP: 200
Level: 4
Alignment: neutral
IDdefpl_Elvish_DElementalist
Abilities:

Attacks (damage - count)

(image)staff
melee
9 - 2
impact
(image)sand blast
ranged
12 - 4
impact
blind
(image)fireball
ranged
13 - 3
fire
magical
(image)cold snap
ranged
20 - 2
cold
magical
slows

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire30%
(icon) cold0% (icon) arcane-10%
 
(portrait)

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave230%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen330%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand160%
(icon) Shallow Water320%
(icon) Swamp230%
(icon) Unwalkable-0%
(icon) Village160%