Imperial Guard
Description pending.
Special Notes: The length of this unit’s weapon allows it to strike first in melee, even in defense. The steadiness of this unit reduces damage from some attacks, but only while defending.
Information
Advances from: | Guard |
Advances to: | |
Cost: | 44 |
HP: | 70 |
Movement: | 5 |
XP: | 150 |
Level: | 3 |
Alignment: | lawful |
ID | AoT_imperialguard |
Abilities: | steadfast |
Attacks (damage - count)
glaive melee | 9 - 3 pierce | firststrike | |
glaive melee | 8 - 4 blade |
Resistances
blade | 30% | pierce | 10% | |||
---|---|---|---|---|---|---|
impact | 20% | fire | 0% | |||
cold | 0% | arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | 99 | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 20% | |
Unwalkable | 99 | 0% | |
Village | 1 | 60% |