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Wesnoth Units database

Imperial Guard

(image)

Description pending.

Special Notes: The length of this unit’s weapon allows it to strike first in melee, even in defense. The steadiness of this unit reduces damage from some attacks, but only while defending.

Information

Advances from: Guard
Advances to:
Cost: 44
HP: 70
Movement: 5
XP: 150
Level: 3
Alignment: lawful
IDAoT_imperialguard
Abilities: steadfast

Attacks (damage - count)

(image)glaive
melee
9 - 3
pierce
firststrike
(image)glaive
melee
8 - 4
blade

Resistances

(icon) blade30% (icon) pierce10%
(icon) impact20% (icon) fire0%
(icon) cold0% (icon) arcane0%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water990%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable990%
(icon) Village160%