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Wesnoth Units database

Guard

(image)

Infantrymen who have proven themselves worthy may be promoted to Guards, replacing their bulky sword and spear combination with the glaive. The reduced load enables them to wear heavy armour without compromising mobility. These Guards are typically assigned to protect an important location or person - hence the name.

Special Notes: The length of this unit’s weapon allows it to strike first in melee, even in defense. The steadiness of this unit reduces damage from some attacks, but only while defending.

Information

Advances from: Infantryman
Advances to: Imperial Guard
Cost: 30
HP: 54
Movement: 5
XP: 73
Level: 2
Alignment: lawful
IDAoT_guard
Abilities: steadfast

Attacks (damage - count)

(image)glaive
melee
11 - 2
pierce
firststrike
(image)glaive
melee
8 - 3
blade

Resistances

(icon) blade20% (icon) pierce10%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water990%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable990%
(icon) Village160%